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Dubai’s DMCC Gaming Centre Adds To A $1.8B Industry

The popularity of gaming has exploded across the MENA region, with Dubai aiming to become the regional capital for talented developers and startups.

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Dubai’s DMCC (a flagship free trade zone at the center of the Jumeirah Lakes Towers district) has announced the opening of the DMCC Gaming Centre. The move comes as MENA gaming revenues are predicted to top $5 billion by 2025, with Dubai’s own economy increasingly benefiting from a thriving Esports and gaming scene, as well as a concerted push to bring VR and Metaverse startups to the region.

The DMCC is already home to over 50 games companies, with developers, producers, and Esports teams flocking to this increasingly popular destination. Dubai’s world-class infrastructure and unparalleled economic opportunities make the new DMCC gaming center an enticing proposition for startups. Members will gain access to the Esports community through regular networking events, tournaments, and more, along with support from Esports organization YaLLa , and tech ecosystem builder Astrolabs.

Earlier this year, DMCC joined global VC firm Brinc to open up $150 million in accelerator program funding — known as ZK Advancer and The Sandbox Metaverse — as developers continue experimenting with the massive potential of blockchain and web3 technologies.

Also Read: Metaverse Will Bring $15B Annually To Gulf Economies By 2030

“As our roster of gaming companies expands rapidly and we see more DMCC Crypto Centre members enter the blockchain gaming space, there is no better time to formalize our efforts by opening the DMCC Gaming Centre. Through this facility, we will solidify Dubai’s position as a global hub for all gaming and Esports,” says Ahmed Bin Sulayem, Executive Chairman and Chief Executive Officer, DMCC.

Gaming is now the most popular form of digital entertainment worldwide, and research undertaken by DMCC shows that 8 out of 10 people from gen Z and the millennial demographic are gamers. Enthusiasts spend upwards of seven hours each week on their hobby, and 10% of the entire online population now enjoys Esports tournaments.

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