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Power League Gaming Survey Reveals Player Trends In UAE & KSA

The report in partnership with Ipsos reveals regional differences in the gaming landscape, including mobile dominance, spending, and inclusivity.

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power league gaming survey reveals player trends in uae and ksa

Power League Gaming (PLG), a leading esports marketing agency in the MENA region, has teamed up with market research firm Ipsos to deliver insights into the gaming habits and preferences of players in the UAE and Saudi Arabia. The report, based on a December 2024 survey of 300 respondents from each country, sheds light on how these two gaming hubs are evolving.

Gaming Cultures In UAE And KSA

The gaming landscapes in the UAE and Saudi Arabia have distinct characteristics: In the UAE, gamers dedicate an average of 1.2 hours per day to their hobby, while in Saudi Arabia, daily gaming time is slightly lower at one hour.

However, Saudi Arabia boasts a younger and increasingly diverse player base, with 59% aged 15-24 and 27% identifying as female. In contrast, the UAE’s gaming audience is more mature and multicultural, with 62% being expatriates and 36% aged 30 or older.

Mobile Dominates, But Other Platforms Remain Popular

Across both nations, mobile gaming is the most popular platform: In the UAE, 77% of gamers play on mobile devices, while 71% in Saudi Arabia do the same. Console gaming, however, has a stronger foothold in Saudi Arabia, with 50% of players opting for consoles compared to 46% in the UAE.

Meanwhile, the UAE leads in PC gaming, with 45% of gamers choosing desktops or laptops, compared to 34% in Saudi Arabia. These variations reflect differences in accessibility, affordability, and gaming culture in each country.

Diverse Tastes And The Role Of Localized Content

Game preferences also show distinct trends. In Saudi Arabia, Fortnite is a top choice, particularly among younger players and women. Meanwhile, PUBG and EAFC (EA Sports FC) appeal more to male gamers. In the UAE, game engagement is spread across popular titles like Minecraft, PUBG, and Fortnite, catering to a wider audience. Across both markets, localized content — including culturally relevant themes and language options — plays a key role in keeping gamers engaged.

Spending Habits And Brand Influence

In-game purchases are an integral part of the gaming ecosystem in both countries. In Saudi Arabia, 67% of gamers spend on virtual items, with an average monthly expenditure of SAR 87, while 66% of UAE gamers spend an average of AED 92. Purchasing decisions are often influenced by online reviews, social media, and discounts, presenting a clear opportunity for brands to connect with gamers through targeted marketing strategies.

Also Read: Saudi Arabia Unveils World’s First Gaming And eSport District

Gaming As Part Of Daily Life

Gaming has become more than just entertainment — it’s now a lifestyle. In Saudi Arabia, six in ten gamers report eating or drinking while playing, illustrating how gaming blends into daily routines. Both UAE and Saudi gamers also actively engage with gaming-related content on platforms like YouTube and Twitch, reinforcing gaming’s role as a social and cultural passtime.

The findings from Ipsos underscore the thriving gaming culture in both countries, each with distinct opportunities for growth. While the UAE’s gaming scene is shaped by its diverse and tech-savvy population, Saudi Arabia’s younger and increasingly inclusive gaming community signals a strong future for the industry.

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At I/O 2026, Sundar Pichai Concedes AI Must Deliver Real Value

Gemini 3.5, a personal agent called Spark, agentic shopping, and Android XR eyewear are all aimed at making AI feel useful, not just impressive.

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at io 2026 sundar pichai concedes ai must deliver real value
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Google’s annual I/O developer conference (I/O 2026) has recently become a status update on the same question: can the company turn its AI spending into products people use every day? This year, chief executive Sundar Pichai described Google as being in a phase of hyper progress, while conceding this is the part of the cycle where people want to see real value in the products they use on a day-to-day basis.

The strategy on display was to push agents — AI systems that act on a user’s behalf — into nearly every Google product at once. Search now has an “intelligent search box” that returns generated explainer videos alongside links. Gmail, Docs, YouTube and Maps are gaining their own agent layers, including a Docs Live feature that turns spoken instructions into drafted text with citations.

Two new models, Gemini 3.5 and a cheaper Gemini 3.5 Flash, arrived the same day. Google says 900 million people now use Gemini, and that more than 50 billion images have been generated with it. The pricing tier names are likely to confuse buyers: a new AI Ultra plan launches at $100 a month, while the older Gemini AI Ultra drops from $250 to $200.

The flashier announcements were Gemini Omni, a video generator pitched as a more realistic answer to OpenAI’s discontinued Sora 2, and Gemini Spark, a personal agent that handles recurring tasks across a user’s Google account. A new universal shopping cart lets agents complete purchases across multiple retailers from inside Google itself, placing the company between the merchant and the buyer, and also owning the checkout.

Also Read: DJI Teases Dual-Camera Osmo Pocket 4P For 2026 Launch

Google also confirmed its Android XR eyewear, built with Samsung and frames from Warby Parker and Gentle Monster. Audio-only glasses ship this autumn; a display-equipped version, which would superimpose live translations into the wearer’s field of view, is still in development. Both sets translate, however only the display version shows you the result.

What Pichai did not resolve is the bargain underneath all this. An agent is only useful to the degree it knows your calendar, your inbox, your shopping history and your physical surroundings. Google has now confirmed that, in time, the same context may carry advertising.

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